One Piece RP - Uncharted Waters
The story will take place during the two year timeskip while the Strawhat Crew is off training, but shortly after the battle between Admiral Aokiji and Admiral Akainu for the position of Fleet Admiral. After Akainu defeated Aokiji for the position, the world began to change as the Marine forces started to look more towards the New World. You will be a character reacting to these changes as you head from the first part of the Grand Line on your way to the New World.
*I'm still working on the details of the story but that is when I'd like the story to be set. A lot of the details of building a story will depend on who is interested in joining and what kind of character they want to make.
Your Character: In the RP you will create a character that can be a pirate leading their own crew, a pirate part of another pirate's crew, a bounty hunter, part of the Marines, part of the World Government, or anything really as long as it is within reason, but at the start of the RP, your character needs to be in the first part of the Grand Line and have some type of goal they want to achieve. Like becoming Pirate King, defeating someone, accomplish something specific, serve under someone because you respect them, become the best marine you can be, wanting to just cause havoc and make a name for yourself, and so on. This will help with creating an idea for where to take the story. Players can even be part of the same crew, or something similar, with other players if they want.
Using Existing Characters, Having Crews and NPCs: Players can only have one character they can use as their point of view character and get into combat with and that is the character you create. So all of your posts in the RP will be from the point of view of this character. However, it is natural to create other characters for your own character to interact with, or have them interact with other existing characters. So this is allowed. A few examples of this would be:
Creating a pirate character and have them be captain of a crew. Here you can create as many other crew members you feel is appropriate and give them as much detail you want. They can just have a name and a brief description to full back stories. You can't control them like you would your POV character and use them in combat directly, but you are free to use them for your story.
Or another example is if you decided to wanted to be part of the Whitebeard Pirates. It would be natural to interact with other members of the WB Pirates, like Marco, but you can't directly use these characters like how you would use your own. So the interactions would have to be within reason and make sense in the established One Piece world. So this also applies to other groups, like the Marines, World Government, other Pirate Crews, and so on.
Combat: I tried to have a simple system where the player can manage their own fights that revolves around rolling a D10 dice and 5 different levels of combat. Those levels are Always Win, Easy, Medium, Hard, and Impossible. Players will have abilities and devil fruits powers that will add to their rolls to make the fights easier. I as the GM will be the one to decide on the level of the fight.
Always Win - Is a fight the player will win 100% of the time. No need to roll any dice or use a special ability.
Easy - Need to roll a 3, 4, 5, 6 or higher.
Medium - Need to roll a 7, 8, 9 or higher.
Hard - Need to roll a 10 or higher.
Impossible - Is a fight the player can't win and will have to run away.
Player vs Player Combat: Each of you roll a D10 and the winner is the one with the highest roll, but if they roll the same then the fight is a tie. *Still thinking about how this will work.
*I'm still thinking about the consequences if you fail on a roll as well. I'll let people suggest what they think should happen if someone fails. Such as if you fail you are forced to escape and can't fight anyone anymore that day, you could be sent to prison if you fail, or maybe it could mean the death of your character.
Devil Fruits & Abilities: A player can use any devil fruit that another character doesn't already have, or they can choose to not have one. Being a Non-Devil Fruit specialists, Paramecia fruit user, and a Zoan fruit user are all treated the same. Logia and Mythical Zoan are treated differently.
Non-Devil Fruit specialists, Paramecia, and Zoan: If a player is one of these then they don't receive any bonus from their rolls. However, they are given 2 special abilities the player can create for their character to start with that they can use 3 times each over the course of a full day or when their character is able to rest and heal up. These special abilities are like Luffy's Gear 2 technique, Zoro's 1080 Pound Cannon, or the ability to use a specific type of haki. Each use of a technique adds a +5 to the players roll. A player's normal attacks, like Luffy's Pistol technique, are not considered special and don't add anything to a player's roll.
Logia and Mythical Zoan: Unlike being a non-Devil Fruit specialists, Paramecia, or a Zoan, you only start with 1 special ability that you can use 3 times over the course of a full day. However, being a Logia or a Mythical Zoan you are automatically given a +3 to all your rolls. The reason for this is how Logia have the unique ability to nullify all normal physical damage by becoming intangible and how Mythical Zoan have their own unique abilities, such as Marco's ability to heal himself. If a player decides to use a Mythical Zoan fruit they can decide what unique ability their +3 relates to.
Using Haki & Special Abilities: They are treated the same as far as taking up one of of your special ability slots that can be used up to 3 times per day. Non-Devil Fruit specialists, Paramecia, and Zoan start with 2 special abilities and Logia and Mythical Zoan start with 1.
A player can only use up 1 specific ability per fight, but they can use up to two different abilities in the same fight. For example, Luffy can use his Gear 2 technique but he can also use his Gear 3 or Busoshoku Haki in the fight as well which creates a new fighting move. This will burn though the player's abilities faster and they will lose one use from each special ability.
Getting New Special Abilities: At the end of each big arc a character can gain one new special ability. *This is is still under construction.
Other Crew Members: (optional)
Devil Fruit: (optional)
Any Other Important Info: (optional, but you can include extra information like if your character has a bounty, you can talk about the name of your ship, your ship's flag, and so on)
Character Sheet Example:
Name: Monkey D. Luffy
Appearance: (you all know what Luffy looks like, but a brief description of your character or an image you want to use would go here)
History/Background: Son of Monkey D. Dragon and grandson of Monkey D. Garp he grew up in the East Blue town of Foosha Village. After being saved by the pirate Shanks he decided to become a pirate and sail the Grand Line. (you can post a more detailed background but this was just to help you get the idea)
Dream/Goal: To become Pirate King and return Shanks' hat.
Crew/Job/Marine/Government Position: Captain of the Strawhat Pirates
Other Crew Members: (optional, but it would be a listing and maybe a small discription of the other crew members)
Devil Fruit: Gomu Gomu no Mi/Rubber Fruit
Special Ability 1: Gear 2 - (a brief description of this ability would go here)
Special Ability 2: Gear 3 - (a brief description of this ability would go here)
Special Ability 3: Busoshoku Haki - (a brief description of how he uses Busoshoku Haki would go here)
This is just a general framework I have for it. It is all subject to change depending on the ideas people have to improve it. So post if you are interested and any ideas you have that might help make the RP better.