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[Concept] One Piece RP - Uncharted Waters


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#1 Shin

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Posted 24 January 2015 - 11:47 PM

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One Piece RP - Uncharted Waters

 

 

Spoiler Story & Setting

 

Spoiler Building A Character

 

Spoiler How Combat Will Work

 

Spoiler Devil Fruits & Abilities

 

Spoiler Character Sheet

 

 

This is just a general framework I have for it. It is all subject to change depending on the ideas people have to improve it. So post if you are interested and any ideas you have that might help make the RP better.


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#2 Fulmine

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Posted 25 January 2015 - 01:05 AM

I don't really understand the combat mechanics, the D10 dice to be exact.

 

Should there be consideration for match-ups? Like fire vs water or CoA vs Logia? In which case the roll bonus (or minus) may be adjusted accordingly and reasonably. The bonus for Mythical Zoan is fine but unlike Logia intangibility which is universal (except for BB but that may be due to light), Mythical Zoan's abilities in general may just be something ''silly'' like a Paramecia...so say a Mythical Zoan like Rubber Pig should have a +3 over Luffy? But of course, if RP aims for simplicity then those are unnecessary.

 

Instead of no point, Luffy's Pistol should have like +1 IMO. I mean no plus is the case when he uses normal punch that does not even stretch.

I think we need at least 3 moves. Because that's what I normally get in game (but I haven't played more than 60 games so my gaming experience sucks big time compared to members here I guess).

 

You said 2 special abilities but in the character sheet example Luffy has 3...@Shin.

 

Can I make a character now? I have an idea already xD


 

And how do we determine our character's tier? When I make a charcater can I just put him at say ''Akainu's physicality''? :hurr:


Spoiler Favorite battle shounen's male characters

#3 Shin

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Posted 25 January 2015 - 02:39 AM

Yeah, I probably should delete Luffy's Haki ability there since it would confuse people. I was using him as an example to build the character sheet and I just started listing his abilities post timeskip and stopped after 3, lol.

 

 

 

Anyway, the combat is the real key to getting the RP right. It's something I am constantly going back and forth on so I wanted to get more opinions on it. Though all members' characters are going to be on the same level to keep things fair. So just the fights and situations they encounter will have a level attached to them.

 

As for "fire vs water or CoA vs Logia" it will fall to me as the GM to have the fight be at the appropriate level. Like when the Strawhat's fought Enel the fight would be Level Impossible for everyone there, but because of Luffy's fruit I would lower the difficulty level to Hard for him. It would be the same if someone had CoA. Though CoA is such a useful ability I wouldn't be surprised if everyone uses it for their characters.

 

Simplicity is probably the best way to look at it though. I don't want a complicated combat system, but what I have is no way set in stone. So I don't want every sword attack Zoro has or Punch Luffy has to be treated differently and have different bonuses. Luffy's Pistol technique is just how he normally fights in my eyes and it doesn't really put any sort of strain or take a lot of effort for him to do, but something like Gear 2, Gear 3, or haki is something special that took a lot of effort to learn or strain his body. That is what I want to give bonus points to. So the system I have is supposed to be used as a tool to structure how your fights would go. Like here is an example:

 

Spoiler Combat Example

 

Though I might just decide to scrap weighting Mythical Zoan/Logia differently than everything else and have everything be the same, or I might change the difficulty Combat Levels some. It's something I am still working on. I might get rid of the need for dice rolling too. I'm not sure.

 

 


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#4 Fulmine

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Posted 25 January 2015 - 03:04 AM


Yeah, I probably should delete Luffy's Haki ability there since it would confuse people. I was using him as an example to build the character sheet and I just started listing his abilities post timeskip and stopped after 3, lol.


So you can be as creative as you want with the fights

What happen when our created characters fight already-existed characters in the manga? Are 2 moves too little to be creative?


Spoiler Favorite battle shounen's male characters

#5 Shin

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Posted 25 January 2015 - 04:15 AM

Yes, you will run into and fight already existing characters. How you interact and fight them will need to be within reason, so you won't be able to immediately run off and kill Akainu or anything. It is up to me as the GM to keep everyone in bounds and in line and make sure the fights are set up properly and make sense.

 

I think 2 abilities is enough to be creative. I mean nearly every special ability in One Piece is based off of two abilities usually. Like Luffy's Red Hawk ones which combine two of his abilities together.

 

But I might bump it up 1 and allow characters to have 3 Special Abilities to start with, but if they start with 3 I don't know if I really would want them to have more than that going forward. So that might be the cap on Special Abilities for player's characters. Unless I drop the amount of times they can use each special ability down to 2 times each, but I really liked that being at 3. I also might scrap giving Logia/Mythical Zoan a +3 and allow them to have 3 Special Abilities too and let it all be sort of even, and drop the Special Ability giving players a +5 and make it a +3 instead.

 

 

 

Okay, so how is this then for the combat system for special abilities:

 

 

Non-Devil Fruit specialists, Paramecia, Zoan, Logia and Mythical Zoan: Each player is given 3 special abilities the player can create for their character to start with that they can use 3 times each over the course of a full day or when their character is able to rest and heal up. These special abilities are like Luffy's Gear 2 technique, Zoro's 1080 Pound Cannon, or the ability to use a specific type of haki. Each use of a technique adds a +3 to the players roll. A player's normal attacks, like Luffy's Pistol technique, are not considered special and don't add anything to a player's roll.

Using Haki, Special Abilities & Combining Special Abilities: They are treated the same as far as taking up one of of your special ability slots that can be used up to 3 times per day. A player can only use up 1 specific ability per fight, but they can use up to three different abilities in the same fight. For example, Luffy can use his Gear 2 technique but he can also use his Gear 3 and Busoshoku Haki in the fight as well.

 

Now a player can only have 3 special abilities, but how you use those abilities is completely up to you. So you can use the separately or combine them into new attacks and abilities. Here is an example:

 

I'm using Luffy again. Lets say he only has three special abilities (Gear 2, Gear 3, and CoA) and is fighting an opponent that is Level Hard. So it is a tough fight. If he hasn't gotten into any fights before this one then he should win the fight without the need to roll any dice. He has all his ability points still. He just uses Gear 2 (+3), Gear 3 (+3), and CoA (+3) once each for the fight and he already has the required 10 Points to win a Hard Level fight. Since regardless of what you roll a 1 or a 10 on a D10 adding those +9 Special Ability points will give you at least 10 points.

 

So after determining that I'd go into detail about how I imagined the fight unfolding. This is where you can combine abilities and be creative. So maybe it is a even tough fight at the start, but then I have Luffy use Gear 2 and Luffy gets an advantage. Then the opponent uses his own ability and they get the advantage and Luffy is on the defensive, but then I say Luffy found an opening to use Gear 3 + CoA (which would create a new technique like Luffy's Red Hawk techniques) and wins, or I can have Luffy use all 3 of those techniques separately and win that way. You can use as much detail as you want.

 

So you can have different combinations:

 

Gear 2 (+3) + Gear 3 (+3) + CoA (+3) = +9 which is using them all separately

Red Hawk Gear 2 (CoA + Gear 2) (+6) + Gear 3 (+6) = +9 using one separately but the other two together

Combine Gear 2 + Gear 3 + CoA for a new technique worth (+9) = +9 using all three together

 

So how you describe using your techniques is completely up to you but if you combine them or use them separately it is all treated the same. They all add up to the same amount. You still get 3 base abilities to format your fights with that make up all your Special Abilities.


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#6 Lone_ant

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Posted 25 January 2015 - 04:16 AM

Wooohooo finally! XD



#7 Shin

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Posted 25 January 2015 - 04:22 AM

I know all this might seem complicated to someone who hasn't participated in a RP before, but it is a lot easier than it looks.



#8 Sanji

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Posted 25 January 2015 - 04:23 AM

What happen when our created characters fight already-existed characters in the manga? Are 2 moves too little to be creative?

 

To my understanding you can have a character use a bunch of moves/techniques, it's just that those techniques have no direct impact on the roll in terms of adding to it. Like Luffy has G2 and G3 as special techniques that add to his rolls. If you are out of special techniques for the day your description of the fight will have a Luffy that is not using G2 or G3. With that in mind let's say you roll a 6. This is the highest roll that wins you an easy fight, but not quite enough to win you a medium difficulty fight without bonuses. Now let's say you are up against an opponent that requires a medium difficulty roll, thus at least a 7. This is an opponent that you could normally defeat, but circumstances make so that you are unable to. So you go on describing the fight and those circumstances. After a difficult day of successive battles you are too exhausted to use your G2 or G3, but even so you are hopeful of standing your ground and defeating this opponent. Because you rolled a 6, the closest to the 7 you needed you will portray the fight as being a really close one up to the end. You will exchange blows and you will make use of techniques that don't require G2 or G3 when describing the fight, but at the end of the day, as result of your exhaustion, maybe partial lack of information in regards to your opponent, or a few mistakes you make durring the fight, you end up losing and have to retreat/get taken prisoner/ get killed/have to respect a deal made previous to the fight with your opponent, etc.

 

@Shin

 

Your latest big post wasn't up when i wrote this, so i might have misuderstood something. To clarify this. Let's say Sanji has DJ and HM as special techniques that add to his rolls. When you describe his fight, if you are out of special techniques for the day, can you have Sanji use moves like " Collier Shot" or "Concasse" or "Anti Manner Kick Course" that don't require the special abilities of DJ or HM ? Obviously adjusting your description of the fight to his rolls, if the rolls are low you wouldn't want him using high end moves that don't require special abilities because it wouldn't make sense with his lackluster performance. Is this the case or any named technique has to be a special ability ?

 

Basically:

 

special ability = moves that modify the rolls

other named techniques  = moves that don't modify the rolls, just part of the story telling


Edited by Sanji, 25 January 2015 - 04:39 AM.

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#9 Fulmine

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Posted 25 January 2015 - 04:41 AM

Oh, I see. I thought the story-telling is restricted to 2 moves also.


Spoiler Favorite battle shounen's male characters

#10 Shin

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Posted 25 January 2015 - 05:11 AM

@Sanji

Yes, you pretty much described it correctly. As long as you get the points you need to win the fight you can describe it however you want, but going off of how high or low you rolled is a good way to base the description of your fight around. So if you roll well over what you need to win then you can say you dominated the fight and detail your post around that, but if you roll and just barely get enough to win, or you roll just under what you needed meaning you lose, then you describe how the fight was close and difficult and you barely won/loss. So basically what you said. I'm not going to make this mandatory though, so if you get enough points to win you can describe how you win however you feel is appropriate, but it would be encouraged I guess.

 

Also yeah, DJ and HM would be Sanji's special abilities that would add to his roles. His other techniques like "Collier Shot" would just be his normal techniques that he fights with and don't add anything to dice rolls. So every character a player creates would have techniques like that and they can use them how they want, but they won't add anything to dice rolls. You don't need to add these normal techniques to the character sheet but you can if you want. You basically have an unlimited supply of them. So you don't need to keep track of them.

 

So if you are all out of special techniques to use but you manage to roll what you need to win a Medium fight you can use your normal techniques, like Sanji's "Collier Shot", in your description of how you won the fight. Or if it is a Always Win fight you obviously wouldn't use your Special Abilities for it, so you can use your normal techniques here as well.

 

You can also use your normal techniques along with your special abilities. Like CoA would obviously work with your normal techniques and you can describe that. So there is a lot of freedom to combat and describing it. You mainly just have to manage using your Special Abilities so you have enough of them when you really need them. Though I think with 3 Special Abilities that you can use 3 times each is enough to make most of your fights manageable.


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#11 Sanji

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Posted 25 January 2015 - 05:41 AM

@Shin I apologise if i missed your explanation on the matter, what exactly does one day mean for this RP ? It's important since we have that said limit of special abilities for each day. According to what do we measure time and know a day has passed ?

 

I never took part in an RP before but i have a few ideas for a potential character so i might do a bit of research and see what i can come up with. :^_^:


Edited by Sanji, 25 January 2015 - 05:43 AM.

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#12 Oben

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Posted 25 January 2015 - 05:50 AM

I've never roleplayed, but I guess I could give it a shot...

Can my character have a goal I know he didn't accomplish during the TS?



#13 Sanji

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Posted 25 January 2015 - 05:55 AM

I've never roleplayed, but I guess I could give it a shot...

Can my character have a goal I know he didn't accomplish during the TS?

 

I think it should be fine since through this RP we are creating an alternate universe from day 1 onward through our interactions with the world.


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#14 Shin

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Posted 25 January 2015 - 06:02 AM

@Sanji

I was going to change that. Just after one day isn't a very good description. It would probably be better to word it that your special abilities get fully restored when you get a chance to rest for a full day. So you get a full night's sleep with a nice meal, so something like that. You get enough downtime where you feel rested and healed up.

 

 

@Oben

I suppose it would be okay, but I would probably need an example. I would want to try and keep things somewhat in line with what we know happened during the timeskip, but it is a RP so everything is flexible.



#15 Oben

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Posted 25 January 2015 - 06:07 AM

@Oben

I suppose it would be okay, but I would probably need an example. I would want to try and keep things somewhat in line with what we know happened during the timeskip, but it is a RP so everything is flexible.

 

Kill VA Yamakaji.



#16 Shin

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Posted 25 January 2015 - 06:10 AM

Kill VA Yamakaji.

 

Yeah, that would be fine as a goal. So the story of your character and how they move along the RP's story would use that. I'm not saying you will or won't get to kill him but it will all depend on how the RP goes.



#17 Fulmine

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Posted 25 January 2015 - 06:15 AM


when you get a chance to rest for a full day. So you get a full night's sleep with a nice meal, so something like that. You get enough downtime where you feel rested and healed up.

But if the story reach something like say Dresrosa arc which has a lot of details and combats then 1move/day of each is not gonna be enough. Does that mean we have to avoid multiple combats per day story-telling?


Spoiler Favorite battle shounen's male characters

#18 Kazekage

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Posted 25 January 2015 - 06:31 AM

Sounds fantastic. I want to join in.  I have been wanting to join a good RP for a long time. Hope this one doesn't end up dead in the water. 


 

Will we be going to locations that have been established or will we be going to original ones?



#19 Shin

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Posted 25 January 2015 - 06:41 AM

Also I should say if you want to join, but don't want to read though all the concept discussions we are having here you can wait until we are finished creating the RP and I'll have all the rules, story and everything together once we are about to begin the RP. I'll probably make another post in the OP Forum once it is ready.

 

But if the story reach something like say Dresrosa arc which has a lot of details and combats then 1move/day of each is not gonna be enough. Does that mean we have to avoid multiple combats per day story-telling?

 

Remember that all the fights won't be equal. Some will be Easy, Medium or Hard. So you won't need to use your Special Abilities all the time, or you would just need to use one. Managing the use of your abilities is an important part of the RP. If you come up to a fight you don't think you can win because you are too tried (you have used up all your abilities) then it would be best to try and escape, or you can risk it with dice rolling.

 

But for a big battle where you are fighting several guys at the same time then that is still counted as the same as fighting one difficult opponent one vs one. So lets say you fight someone like Opponent A one on one. There you can use up each of your 3 special abilities one time in that fight. Now lets say the story develops a certain way and you are fighting Opponent A, Opponent B and Opponent C all at the same time. Here you can also use up each of your 3 special abilities one time in that fight. So it is treated as one fight even if you are fighting multiple people at the same time and your abilities impact all of them equally. So for example if Luffy uses Gear 2 in a fight against multiple people it is treated as using Gear 2 once but he is able to use Gear 2 on everyone in the fight, if that makes sense.



#20 Fulmine

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Posted 25 January 2015 - 07:33 AM


Now lets say the story develops a certain way and you are fighting Opponent A, Opponent B and Opponent C all at the same time. Here you can also use up each of your 3 special abilities one time in that fight. So it is treated as one fight even if you are fighting multiple people at the same time and your abilities impact all of them equally. So for example if Luffy uses Gear 2 in a fight against multiple people it is treated as using Gear 2 once but he is able to use Gear 2 on everyone in the fight, if that makes sense.

No, the scenario I want to ask about is one where the character fight one-on-one with multiple opponents. Like in MF War where Croc fought DD, Mihawk, Akainu respectively and not at the same time. So 3 fights.


Spoiler Favorite battle shounen's male characters




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