Sort of. It's more like if you make a situation progress with greater ease than I had intended I'll just make the situation harder.
Weeell that is where I still need to practice. I tend to assume that people think the way I do, which can cause confusion, but how I plan to do this is I will say whether you can steam roll a situation or not. So for example I might say
"While walking through a forest you get ambushed by a gang of thugs. 10 men block your path forward and 10 have blocked off your retreat."
These are just randoms you can handle easily and state how you took care of them.
An increase in difficulty would look like
"5 Chunin ranked ninja from blah village have ambushed you, they are wearing camo gear to blend in with their surroundings. Their stats are 6 in everything and they are implementing hit and run tactics." A situation like this I would still leave to you guys but with the expectation that you would handle it accordingly.
However there will come a time where you get a setup like
"Two complete ninja squads one consisting of a Jounin and 3 Chunin, the other consisting of a Jounin, a Chunin that is a sensor, and two Genin have tracked you in the dead of night into an unfamiliar forest." A case like this I will go into more depth on each combatants abilities and skills and instead of just letting you guys dictate this situation I would have more control over the enemy npcs reactions to your attacks.
Though these are more straight forward violent situations. When it comes to adventuring I plan to create a scenario, like I did in this update, that someone in your group has the skill to handle and with enough information I will leave you to figure it out. If you do something that I did not foresee as an option I will adapt to that, or let it go because you simply beat my intellect. However I will use weather conditions, terrain, past traumas, biggest fears, etc in these situations as well.
Buuut like I said I'm still trying to get better at this. So if there are things you need me to do better let me know.
Edited by RathyOro, 26 October 2016 - 06:04 PM.